remastered vehicle scaling
scaling | +0D | +1D | +2D | +3D | +4D | +5D | +6D | +7D | +8D | +9D | +10D | +11D | +12D | +13D | +14D | +15D | +16D | +17D | +18D | +19D | +20D
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original | character | vehicle | walker | starfighter | capital | death star
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remastered | character | vehicle | starfighter | frigate | capital | space platform | superweapon
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explanation of vehicles' values
- crew
It means the very optimal number of crew - that is in the user's manual.
Military ships used to keep these numbers but transports almost always lack some of the workers.
These numbers are interesting about standard beds - these people definitely have a seat at least.
- passenger
It means not places only - even the "in cargo hold" related from safety. These are the maximum numbers of people who transportable safely (in addition of crew). It is about life support system.
Type (e.g "guests" or "troops") means class. Or, with other words, it is the grade of comfort.
sensor classification
class | passive | scan | search | focus
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black-hole-class | 0: 0 | 0: 0 | 0: 0 | 0: 0
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blind-class | 10: 0 | 20: 1 | 40: 1 | 2: 2
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basic-class | 20: 0 | 40: 1 | 60: 2 | 3: 3
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scout-class | 30: 1 | 60: 2 | 90: 3 | 4: 4
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observer-class | 40: 1 | 80: 2 | 120: 3 | 5: 4
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all-seeing-class | 50: 2 | 100: 3 | 150: 4 | 6: 5
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seer-class | 75: 3 | 150: 4 | 300: 5 | 7: 6
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seer-plus-class | 100: 4 | 200: 5 | 400: 6 | 8: 7
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BIG-class | 250: 1 | 1000: 2 | 5000: 3 | 40: 4
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